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LibWeb: Don't try to paint SVG elements transformed to zero size

Otherwise, the Gfx::Painter will get choked up on NaNs and start
infinitely splitting paths till it OOMs.
This commit is contained in:
MacDue 2023-04-11 00:18:28 +01:00 committed by Andreas Kling
parent ba7383d28f
commit ba6272a0a0
3 changed files with 18 additions and 11 deletions

View file

@ -33,10 +33,12 @@ Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, H
if (!result.has_value())
return {};
auto& geometry_element = layout_box().dom_node();
auto transformed_bounding_box = layout_box().layout_transform().map_to_quad(
const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
if (!transformed_bounding_box.contains(position.to_type<float>()))
return {};
if (auto transform = layout_box().layout_transform(); transform.has_value()) {
auto transformed_bounding_box = transform->map_to_quad(
const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
if (!transformed_bounding_box.contains(position.to_type<float>()))
return {};
}
return result;
}
@ -56,6 +58,7 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
auto& svg_context = context.svg_context();
// FIXME: This should not be trucated to an int.
Gfx::PainterStateSaver save_painter { context.painter() };
auto offset = context.floored_device_point(svg_context.svg_element_position()).to_type<int>().to_type<float>();
painter.translate(offset);
@ -65,7 +68,10 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
context.painter().add_clip_rect(context.enclosing_device_rect(absolute_rect()).to_type<int>());
auto css_scale = context.device_pixels_per_css_pixel();
Gfx::Path path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().copy_transformed(Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(layout_box().layout_transform()));
auto transform = layout_box().layout_transform();
if (!transform.has_value())
return;
Gfx::Path path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().copy_transformed(Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(*transform));
if (auto fill_color = geometry_element.fill_color().value_or(svg_context.fill_color()); fill_color.alpha() > 0) {
// We need to fill the path before applying the stroke, however the filled
@ -87,9 +93,6 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
stroke_color,
geometry_element.stroke_width().value_or(svg_context.stroke_width()) * context.device_pixels_per_css_pixel());
}
painter.translate(-offset);
context.painter().clear_clip_rect();
}
}