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LibJS: Clarify Object (base class) construction somewhat

Divide the Object constructor into three variants:

- The regular one (takes an Object& prototype)
- One for use by GlobalObject
- One for use by objects without a prototype (e.g ObjectPrototype)
This commit is contained in:
Andreas Kling 2020-06-23 17:21:53 +02:00
parent fc4ed8d444
commit ba641e97d9
33 changed files with 57 additions and 45 deletions

View file

@ -82,18 +82,24 @@ PropertyDescriptor PropertyDescriptor::from_dictionary(Interpreter& interpreter,
Object* Object::create_empty(Interpreter&, GlobalObject& global_object)
{
return global_object.heap().allocate<Object>(global_object, global_object.object_prototype());
return global_object.heap().allocate<Object>(global_object, *global_object.object_prototype());
}
Object::Object(Object* prototype)
Object::Object(GlobalObjectTag)
{
if (prototype) {
m_shape = interpreter().global_object().empty_object_shape();
set_prototype(prototype);
} else {
// This is the global object
m_shape = interpreter().heap().allocate<Shape>(static_cast<GlobalObject&>(*this), static_cast<GlobalObject&>(*this));
}
// This is the global object
m_shape = interpreter().heap().allocate<Shape>(static_cast<GlobalObject&>(*this), static_cast<GlobalObject&>(*this));
}
Object::Object(ConstructWithoutPrototypeTag, GlobalObject& global_object)
{
m_shape = interpreter().heap().allocate<Shape>(global_object, global_object);
}
Object::Object(Object& prototype)
{
m_shape = prototype.global_object().empty_object_shape();
set_prototype(&prototype);
}
void Object::initialize(Interpreter&, GlobalObject&)
@ -698,7 +704,7 @@ bool Object::define_native_function(const FlyString& property_name, AK::Function
bool Object::define_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&, GlobalObject&)> getter, AK::Function<void(Interpreter&, GlobalObject&, Value)> setter, PropertyAttributes attribute)
{
return define_property(property_name, heap().allocate<NativeProperty>(global_object(), move(getter), move(setter)), attribute);
return define_property(property_name, heap().allocate<NativeProperty>(global_object(), global_object(), move(getter), move(setter)), attribute);
}
void Object::visit_children(Cell::Visitor& visitor)