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DisplayProperties: Add a menubar

Add a menubar to the `DisplayProperties` application to make it
more consistent with the other programs in the system.
This commit is contained in:
Jesse Buhagiar 2019-12-29 00:59:56 +11:00 committed by Andreas Kling
parent a7040078e5
commit ba98666b05

View file

@ -1,7 +1,11 @@
#include "DisplayProperties.h"
#include <LibDraw/PNGLoader.h>
#include <LibGUI/GAboutDialog.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GWidget.h>
#include <LibGUI/GWindow.h>
@ -12,12 +16,28 @@ int main(int argc, char** argv)
auto window = GWindow::construct();
window->set_title("Display Properties");
window->move_to(100,100);
window->move_to(100, 100);
window->resize(400, 448);
window->set_resizable(false);
window->set_main_widget(instance.root_widget());
window->set_icon(load_png("/res/icons/16x16/app-display-properties.png"));
// Let's create the menubar first
auto menubar = make<GMenuBar>();
auto app_menu = GMenu::construct("Display Properties");
app_menu->add_action(GCommonActions::make_quit_action([&](const GAction&) {
app.quit();
}));
menubar->add_menu(move(app_menu));
auto help_menu = GMenu::construct("Help");
help_menu->add_action(GAction::create("About", [&](const GAction&) {
GAboutDialog::show("Display Properties", load_png("/res/icons/32x32/app-display-properties.png"), window);
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
return app.exec();
}