1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 16:37:35 +00:00

Applications+Userland: Switch to new Audio::Loader API

This commit is contained in:
Julian Offenhäuser 2020-12-01 20:20:46 +01:00 committed by Andreas Kling
parent 1f47b01e3b
commit bad8cd3d8f
5 changed files with 31 additions and 35 deletions

View file

@ -27,7 +27,7 @@
#include "Track.h" #include "Track.h"
#include <AK/NumericLimits.h> #include <AK/NumericLimits.h>
#include <LibAudio/WavLoader.h> #include <LibAudio/Loader.h>
#include <math.h> #include <math.h>
Track::Track(const u32& time) Track::Track(const u32& time)
@ -138,19 +138,19 @@ void Track::reset()
String Track::set_recorded_sample(const StringView& path) String Track::set_recorded_sample(const StringView& path)
{ {
Audio::WavLoader wav_loader(path); NonnullRefPtr<Audio::Loader> loader = Audio::Loader::create(path);
if (wav_loader.has_error()) if (loader->has_error())
return String(wav_loader.error_string()); return String(loader->error_string());
auto wav_buffer = wav_loader.get_more_samples(60 * sample_rate * sizeof(Sample)); // 1 minute maximum auto buffer = loader->get_more_samples(60 * sample_rate * sizeof(Sample)); // 1 minute maximum
if (!m_recorded_sample.is_empty()) if (!m_recorded_sample.is_empty())
m_recorded_sample.clear(); m_recorded_sample.clear();
m_recorded_sample.resize(wav_buffer->sample_count()); m_recorded_sample.resize(buffer->sample_count());
double peak = 0; double peak = 0;
for (int i = 0; i < wav_buffer->sample_count(); ++i) { for (int i = 0; i < buffer->sample_count(); ++i) {
double left_abs = fabs(wav_buffer->samples()[i].left); double left_abs = fabs(buffer->samples()[i].left);
double right_abs = fabs(wav_buffer->samples()[i].right); double right_abs = fabs(buffer->samples()[i].right);
if (left_abs > peak) if (left_abs > peak)
peak = left_abs; peak = left_abs;
if (right_abs > peak) if (right_abs > peak)
@ -158,9 +158,9 @@ String Track::set_recorded_sample(const StringView& path)
} }
if (peak) { if (peak) {
for (int i = 0; i < wav_buffer->sample_count(); ++i) { for (int i = 0; i < buffer->sample_count(); ++i) {
m_recorded_sample[i].left = wav_buffer->samples()[i].left / peak; m_recorded_sample[i].left = buffer->samples()[i].left / peak;
m_recorded_sample[i].right = wav_buffer->samples()[i].right / peak; m_recorded_sample[i].right = buffer->samples()[i].right / peak;
} }
} }

View file

@ -41,10 +41,10 @@ PlaybackManager::~PlaybackManager()
{ {
} }
void PlaybackManager::set_loader(OwnPtr<Audio::WavLoader>&& loader) void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
{ {
stop(); stop();
m_loader = move(loader); m_loader = loader;
if (m_loader) { if (m_loader) {
m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate()); m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
m_timer->start(); m_timer->start();

View file

@ -27,8 +27,9 @@
#pragma once #pragma once
#include <AK/Vector.h> #include <AK/Vector.h>
#include <LibAudio/Buffer.h>
#include <LibAudio/ClientConnection.h> #include <LibAudio/ClientConnection.h>
#include <LibAudio/WavLoader.h> #include <LibAudio/Loader.h>
#include <LibCore/Timer.h> #include <LibCore/Timer.h>
#define PLAYBACK_MANAGER_BUFFER_SIZE 64 * KiB #define PLAYBACK_MANAGER_BUFFER_SIZE 64 * KiB
@ -45,7 +46,7 @@ public:
void seek(const int position); void seek(const int position);
void loop(bool); void loop(bool);
bool toggle_pause(); bool toggle_pause();
void set_loader(OwnPtr<Audio::WavLoader>&&); void set_loader(NonnullRefPtr<Audio::Loader>&&);
int last_seek() const { return m_last_seek; } int last_seek() const { return m_last_seek; }
bool is_paused() const { return m_paused; } bool is_paused() const { return m_paused; }
@ -67,7 +68,7 @@ private:
size_t m_next_ptr { 0 }; size_t m_next_ptr { 0 };
size_t m_last_seek { 0 }; size_t m_last_seek { 0 };
float m_total_length { 0 }; float m_total_length { 0 };
OwnPtr<Audio::WavLoader> m_loader { nullptr }; RefPtr<Audio::Loader> m_loader { nullptr };
NonnullRefPtr<Audio::ClientConnection> m_connection; NonnullRefPtr<Audio::ClientConnection> m_connection;
RefPtr<Audio::Buffer> m_next_buffer; RefPtr<Audio::Buffer> m_next_buffer;
RefPtr<Audio::Buffer> m_current_buffer; RefPtr<Audio::Buffer> m_current_buffer;

View file

@ -119,15 +119,10 @@ void SoundPlayerWidget::hide_scope(bool hide)
void SoundPlayerWidget::open_file(String path) void SoundPlayerWidget::open_file(String path)
{ {
if (!path.ends_with(".wav")) { NonnullRefPtr<Audio::Loader> loader = Audio::Loader::create(path);
GUI::MessageBox::show(window(), "Selected file is not a \".wav\" file!", "Filetype error", GUI::MessageBox::Type::Error);
return;
}
OwnPtr<Audio::WavLoader> loader = make<Audio::WavLoader>(path);
if (loader->has_error()) { if (loader->has_error()) {
GUI::MessageBox::show(window(), GUI::MessageBox::show(window(),
String::formatted("Failed to load WAV file: {} ({})", path, loader->error_string()), String::formatted("Failed to load audio file: {} ({})", path, loader->error_string()),
"Filetype error", GUI::MessageBox::Type::Error); "Filetype error", GUI::MessageBox::Type::Error);
return; return;
} }

View file

@ -26,7 +26,7 @@
#include <LibAudio/Buffer.h> #include <LibAudio/Buffer.h>
#include <LibAudio/ClientConnection.h> #include <LibAudio/ClientConnection.h>
#include <LibAudio/WavLoader.h> #include <LibAudio/Loader.h>
#include <LibCore/ArgsParser.h> #include <LibCore/ArgsParser.h>
#include <LibCore/EventLoop.h> #include <LibCore/EventLoop.h>
#include <stdio.h> #include <stdio.h>
@ -37,7 +37,7 @@ int main(int argc, char** argv)
bool should_loop = false; bool should_loop = false;
Core::ArgsParser args_parser; Core::ArgsParser args_parser;
args_parser.add_positional_argument(path, "Path to WAV file", "path"); args_parser.add_positional_argument(path, "Path to audio file", "path");
args_parser.add_option(should_loop, "Loop playback", "loop", 'l'); args_parser.add_option(should_loop, "Loop playback", "loop", 'l');
args_parser.parse(argc, argv); args_parser.parse(argc, argv);
@ -45,27 +45,27 @@ int main(int argc, char** argv)
auto audio_client = Audio::ClientConnection::construct(); auto audio_client = Audio::ClientConnection::construct();
audio_client->handshake(); audio_client->handshake();
Audio::WavLoader loader(path); NonnullRefPtr<Audio::Loader> loader = Audio::Loader::create(path);
if (loader.has_error()) { if (loader->has_error()) {
fprintf(stderr, "Failed to load WAV file: %s\n", loader.error_string()); fprintf(stderr, "Failed to load audio file: %s\n", loader->error_string());
return 1; return 1;
} }
printf("\033[34;1m Playing\033[0m: %s\n", path); printf("\033[34;1m Playing\033[0m: %s\n", path);
printf("\033[34;1m Format\033[0m: %u Hz, %u-bit, %s\n", printf("\033[34;1m Format\033[0m: %u Hz, %u-bit, %s\n",
loader.sample_rate(), loader->sample_rate(),
loader.bits_per_sample(), loader->bits_per_sample(),
loader.num_channels() == 1 ? "Mono" : "Stereo"); loader->num_channels() == 1 ? "Mono" : "Stereo");
printf("\033[34;1mProgress\033[0m: \033[s"); printf("\033[34;1mProgress\033[0m: \033[s");
for (;;) { for (;;) {
auto samples = loader.get_more_samples(); auto samples = loader->get_more_samples();
if (samples) { if (samples) {
printf("\033[u"); printf("\033[u");
printf("%d/%d", loader.loaded_samples(), loader.total_samples()); printf("%d/%d", loader->loaded_samples(), loader->total_samples());
fflush(stdout); fflush(stdout);
audio_client->enqueue(*samples); audio_client->enqueue(*samples);
} else if (should_loop) { } else if (should_loop) {
loader.reset(); loader->reset();
} else if (audio_client->get_remaining_samples()) { } else if (audio_client->get_remaining_samples()) {
sleep(1); sleep(1);
} else { } else {