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Fix blit bleed for windows with x() < 0.
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1 changed files with 1 additions and 1 deletions
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@ -74,7 +74,7 @@ void FrameBufferSDL::blit(const Point& position, GraphicsBitmap& bitmap)
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for (int y = 0; y < dst_rect.height(); ++y) {
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auto* framebuffer_scanline = scanline(position.y() + y);
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auto* bitmap_scanline = bitmap.scanline(y);
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memcpy(framebuffer_scanline + position.x(), bitmap_scanline, dst_rect.width() * 4);
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memcpy(framebuffer_scanline + dst_rect.x(), bitmap_scanline + (dst_rect.x() - position.x()), dst_rect.width() * 4);
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}
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}
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