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LibGfx+WindowServer: Have WindowServer broadcast system font settings
Instead of everybody getting their system fonts from Gfx::FontDatabase (where it's all hardcoded), they now get it from WindowServer. These are then plumbed into the usual Gfx::FontDatabase places so that the old default_font() and default_fixed_width_font() APIs keep working.
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66ad739934
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11 changed files with 76 additions and 15 deletions
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@ -21,6 +21,7 @@
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#include <LibGUI/Window.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/FontDatabase.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/SystemTheme.h>
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@ -47,9 +48,11 @@ void WindowServerConnection::handshake()
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auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
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set_system_theme_from_anonymous_buffer(message->theme_buffer());
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Desktop::the().did_receive_screen_rect({}, message->screen_rect());
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Gfx::FontDatabase::set_default_font_query(message->default_font_query());
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Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
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}
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void WindowServerConnection::fast_greet(Gfx::IntRect const&, Core::AnonymousBuffer const&)
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void WindowServerConnection::fast_greet(Gfx::IntRect const&, Core::AnonymousBuffer const&, String const&, String const&)
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{
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// NOTE: This message is handled in handshake().
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}
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@ -63,6 +66,12 @@ void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& th
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});
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}
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void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
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{
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Gfx::FontDatabase::set_default_font_query(default_font_query);
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Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
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}
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void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
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{
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if (auto* window = Window::from_window_id(window_id))
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