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LibGfx+WindowServer: Have WindowServer broadcast system font settings

Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.

These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
This commit is contained in:
Andreas Kling 2021-05-21 18:10:23 +02:00
parent 66ad739934
commit bb23e61fbf
11 changed files with 76 additions and 15 deletions

View file

@ -7,6 +7,7 @@
#include <AK/Badge.h>
#include <AK/Debug.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/FontDatabase.h>
#include <LibGfx/SystemTheme.h>
#include <LibJS/Console.h>
#include <LibJS/Heap/Heap.h>
@ -69,6 +70,12 @@ void ClientConnection::update_system_theme(const Core::AnonymousBuffer& theme_bu
m_page_host->set_palette_impl(*impl);
}
void ClientConnection::update_system_fonts(String const& default_font_query, String const& fixed_width_font_query)
{
Gfx::FontDatabase::set_default_font_query(default_font_query);
Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
}
void ClientConnection::update_screen_rect(const Gfx::IntRect& rect)
{
m_page_host->set_screen_rect(rect);