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LibGfx+WindowServer: Have WindowServer broadcast system font settings
Instead of everybody getting their system fonts from Gfx::FontDatabase (where it's all hardcoded), they now get it from WindowServer. These are then plumbed into the usual Gfx::FontDatabase places so that the old default_font() and default_fixed_width_font() APIs keep working.
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11 changed files with 76 additions and 15 deletions
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@ -1,6 +1,6 @@
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endpoint WindowClient
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{
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fast_greet(Gfx::IntRect screen_rect, Core::AnonymousBuffer theme_buffer) =|
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fast_greet(Gfx::IntRect screen_rect, Core::AnonymousBuffer theme_buffer, String default_font_query, String fixed_width_font_query) =|
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paint(i32 window_id, Gfx::IntSize window_size, Vector<Gfx::IntRect> rects) =|
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mouse_move(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> mime_types) =|
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@ -35,6 +35,7 @@ endpoint WindowClient
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drag_dropped(i32 window_id, Gfx::IntPoint mouse_position, [UTF8] String text, HashMap<String,ByteBuffer> mime_data) =|
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update_system_theme(Core::AnonymousBuffer theme_buffer) =|
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update_system_fonts(String default_font_query, String fixed_width_font_query) =|
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display_link_notification() =|
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