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LibGfx+WindowServer: Have WindowServer broadcast system font settings

Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.

These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
This commit is contained in:
Andreas Kling 2021-05-21 18:10:23 +02:00
parent 66ad739934
commit bb23e61fbf
11 changed files with 76 additions and 15 deletions

View file

@ -1,6 +1,6 @@
endpoint WindowClient
{
fast_greet(Gfx::IntRect screen_rect, Core::AnonymousBuffer theme_buffer) =|
fast_greet(Gfx::IntRect screen_rect, Core::AnonymousBuffer theme_buffer, String default_font_query, String fixed_width_font_query) =|
paint(i32 window_id, Gfx::IntSize window_size, Vector<Gfx::IntRect> rects) =|
mouse_move(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> mime_types) =|
@ -35,6 +35,7 @@ endpoint WindowClient
drag_dropped(i32 window_id, Gfx::IntPoint mouse_position, [UTF8] String text, HashMap<String,ByteBuffer> mime_data) =|
update_system_theme(Core::AnonymousBuffer theme_buffer) =|
update_system_fonts(String default_font_query, String fixed_width_font_query) =|
display_link_notification() =|