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LibGfx: Flatten AntiAliasingPainter::draw_ellipse_part()
This seemed to drop the time spent here a few percent in profiling.
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@ -289,7 +289,7 @@ void AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color, Blend
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draw_ellipse_part(center, radius_b, radius_a, color, true, x_paint_range, blend_mode);
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}
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AntiAliasingPainter::Range AntiAliasingPainter::draw_ellipse_part(
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FLATTEN AntiAliasingPainter::Range AntiAliasingPainter::draw_ellipse_part(
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IntPoint center, int radius_a, int radius_b, Color color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode)
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{
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/*
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