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LibGL: Implement glScissor()
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commit
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9 changed files with 83 additions and 10 deletions
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@ -183,11 +183,15 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
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};
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// Calculate block-based bounds
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auto render_bounds = render_target.rect();
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if (options.scissor_enabled)
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render_bounds.intersect(options.scissor_box);
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int const block_padding = RASTERIZER_BLOCK_SIZE - 1;
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// clang-format off
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const int bx0 = max(0, min(min(v0.x(), v1.x()), v2.x()) ) / RASTERIZER_BLOCK_SIZE;
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const int bx1 = min(render_target.width(), max(max(v0.x(), v1.x()), v2.x()) + RASTERIZER_BLOCK_SIZE - 1) / RASTERIZER_BLOCK_SIZE;
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const int by0 = max(0, min(min(v0.y(), v1.y()), v2.y()) ) / RASTERIZER_BLOCK_SIZE;
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const int by1 = min(render_target.height(), max(max(v0.y(), v1.y()), v2.y()) + RASTERIZER_BLOCK_SIZE - 1) / RASTERIZER_BLOCK_SIZE;
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int const bx0 = max(render_bounds.left(), min(min(v0.x(), v1.x()), v2.x())) / RASTERIZER_BLOCK_SIZE;
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int const bx1 = (min(render_bounds.right(), max(max(v0.x(), v1.x()), v2.x())) + block_padding) / RASTERIZER_BLOCK_SIZE;
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int const by0 = max(render_bounds.top(), min(min(v0.y(), v1.y()), v2.y())) / RASTERIZER_BLOCK_SIZE;
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int const by1 = (min(render_bounds.bottom(), max(max(v0.y(), v1.y()), v2.y())) + block_padding) / RASTERIZER_BLOCK_SIZE;
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// clang-format on
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static_assert(RASTERIZER_BLOCK_SIZE < sizeof(int) * 8, "RASTERIZER_BLOCK_SIZE must be smaller than the pixel_mask's width in bits");
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@ -229,11 +233,10 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
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int y0 = by * RASTERIZER_BLOCK_SIZE;
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// Generate the coverage mask
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if (test_point(b0) && test_point(b1) && test_point(b2) && test_point(b3)) {
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if (!options.scissor_enabled && test_point(b0) && test_point(b1) && test_point(b2) && test_point(b3)) {
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// The block is fully contained within the triangle. Fill the mask with all 1s
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for (int y = 0; y < RASTERIZER_BLOCK_SIZE; y++) {
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for (int y = 0; y < RASTERIZER_BLOCK_SIZE; y++)
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pixel_mask[y] = -1;
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}
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} else {
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// The block overlaps at least one triangle edge.
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// We need to test coverage of every pixel within the block.
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@ -242,7 +245,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
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pixel_mask[y] = 0;
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for (int x = 0; x < RASTERIZER_BLOCK_SIZE; x++, coords += dbdx) {
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if (test_point(coords))
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if (test_point(coords) && (!options.scissor_enabled || render_bounds.contains(x0 + x, y0 + y)))
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pixel_mask[y] |= 1 << x;
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}
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}
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@ -481,6 +484,7 @@ SoftwareRasterizer::SoftwareRasterizer(const Gfx::IntSize& min_size)
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: m_render_target { Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, closest_multiple(min_size, RASTERIZER_BLOCK_SIZE)).release_value_but_fixme_should_propagate_errors() }
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, m_depth_buffer { adopt_own(*new DepthBuffer(closest_multiple(min_size, RASTERIZER_BLOCK_SIZE))) }
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{
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m_options.scissor_box = m_render_target->rect();
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}
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void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Array<TextureUnit, 32>& texture_units)
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@ -559,14 +563,28 @@ void SoftwareRasterizer::clear_color(const FloatVector4& color)
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uint8_t g = static_cast<uint8_t>(clamp(color.y(), 0.0f, 1.0f) * 255);
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uint8_t b = static_cast<uint8_t>(clamp(color.z(), 0.0f, 1.0f) * 255);
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uint8_t a = static_cast<uint8_t>(clamp(color.w(), 0.0f, 1.0f) * 255);
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auto const fill_color = Gfx::Color(r, g, b, a);
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m_render_target->fill(Gfx::Color(r, g, b, a));
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if (m_options.scissor_enabled) {
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auto fill_rect = m_render_target->rect();
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fill_rect.intersect(m_options.scissor_box);
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Gfx::Painter painter { *m_render_target };
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painter.fill_rect(fill_rect, fill_color);
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return;
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}
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m_render_target->fill(fill_color);
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}
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void SoftwareRasterizer::clear_depth(float depth)
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{
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wait_for_all_threads();
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if (m_options.scissor_enabled) {
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m_depth_buffer->clear(m_options.scissor_box, depth);
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return;
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}
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m_depth_buffer->clear(depth);
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}
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