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LibWeb: Unify placement of replaced and non-replaced elements in BFC
Seems like we can share the code for these.
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2 changed files with 5 additions and 22 deletions
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@ -413,10 +413,8 @@ void BlockFormattingContext::layout_block_level_children(BlockContainer& block_c
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if (child_box.computed_values().position() == CSS::Position::Relative)
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compute_position(child_box);
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if (is<ReplacedBox>(child_box))
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place_block_level_replaced_element_in_normal_flow(child_box, block_container);
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else if (is<BlockContainer>(child_box))
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place_block_level_non_replaced_element_in_normal_flow(child_box, block_container);
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if (is<ReplacedBox>(child_box) || is<BlockContainer>(child_box))
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place_block_level_element_in_normal_flow(child_box, block_container);
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// FIXME: This should be factored differently. It's uncool that we mutate the tree *during* layout!
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// Instead, we should generate the marker box during the tree build.
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@ -448,20 +446,7 @@ void BlockFormattingContext::compute_vertical_box_model_metrics(Box& child_box,
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box_model.padding.bottom = computed_values.padding().bottom.resolved(width_of_containing_block).resolved_or_zero(containing_block).to_px(child_box);
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}
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void BlockFormattingContext::place_block_level_replaced_element_in_normal_flow(Box& child_box, BlockContainer const& containing_block)
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{
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VERIFY(!containing_block.is_absolutely_positioned());
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auto& box_model = child_box.box_model();
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compute_vertical_box_model_metrics(child_box, containing_block);
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float x = box_model.margin_box().left + box_model.offset.left;
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float y = box_model.margin_box().top + box_model.offset.top;
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child_box.set_offset(x, y);
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}
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void BlockFormattingContext::place_block_level_non_replaced_element_in_normal_flow(Box& child_box, BlockContainer const& containing_block)
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void BlockFormattingContext::place_block_level_element_in_normal_flow(Box& child_box, BlockContainer const& containing_block)
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{
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auto& box_model = child_box.box_model();
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auto const& computed_values = child_box.computed_values();
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@ -574,7 +559,7 @@ void BlockFormattingContext::layout_floating_child(Box& box, BlockContainer cons
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compute_height(box);
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// First we place the box normally (to get the right y coordinate.)
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place_block_level_non_replaced_element_in_normal_flow(box, containing_block);
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place_block_level_element_in_normal_flow(box, containing_block);
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auto float_box = [&](FloatSide side, FloatSideData& side_data) {
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auto first_edge = [&](PixelBox const& thing) { return side == FloatSide::Left ? thing.left : thing.right; };
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