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Solitaire: Don't invoke srand multiple times
This doesn't need to be invoked each time the game wants something random.
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a540ec3519
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1 changed files with 2 additions and 2 deletions
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@ -18,6 +18,8 @@ static constexpr int s_timer_interval_ms = 1000 / 60;
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Game::Game()
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Game::Game()
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{
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{
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srand(time(nullptr));
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m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
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m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock);
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m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
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m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste);
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m_stacks[Foundation4] = CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
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m_stacks[Foundation4] = CardStack({ Game::width - Card::width - 10, 10 }, CardStack::Type::Foundation);
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@ -60,7 +62,6 @@ void Game::timer_event(Core::TimerEvent&)
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void Game::create_new_animation_card()
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void Game::create_new_animation_card()
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{
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{
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srand(time(nullptr));
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auto card = Card::construct(static_cast<Card::Type>(rand() % Card::Type::__Count), rand() % Card::card_count);
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auto card = Card::construct(static_cast<Card::Type>(rand() % Card::Type::__Count), rand() % Card::card_count);
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card->set_position({ rand() % (Game::width - Card::width), rand() % (Game::height / 8) });
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card->set_position({ rand() % (Game::width - Card::width), rand() % (Game::height / 8) });
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@ -107,7 +108,6 @@ void Game::setup()
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m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
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m_new_deck.append(Card::construct(Card::Type::Diamonds, i));
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}
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}
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srand(time(nullptr));
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for (uint8_t i = 0; i < 200; ++i)
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for (uint8_t i = 0; i < 200; ++i)
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m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
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m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
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