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WindowServer: Rename WSEvent to WSMessage.
Also do the same for WSMessageLoop and WSMessageReceiver. More to come.
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16 changed files with 129 additions and 151 deletions
147
WindowServer/WSMessage.h
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147
WindowServer/WSMessage.h
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#pragma once
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#include <SharedGraphics/Point.h>
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#include <SharedGraphics/Rect.h>
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#include <AK/AKString.h>
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#include <AK/Types.h>
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class WSMessage {
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public:
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enum Type {
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Invalid = 0,
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Paint,
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MouseMove,
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MouseDown,
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MouseUp,
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KeyDown,
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KeyUp,
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WM_Compose,
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WM_Invalidate,
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WindowActivated,
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WindowDeactivated,
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WM_SetWindowTitle,
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WM_SetWindowRect,
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};
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WSMessage() { }
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explicit WSMessage(Type type) : m_type(type) { }
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virtual ~WSMessage() { }
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Type type() const { return m_type; }
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bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
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bool is_paint_event() const { return m_type == Paint; }
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private:
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Type m_type { Invalid };
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};
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class WSWindowInvalidationEvent final : public WSMessage {
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public:
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explicit WSWindowInvalidationEvent(const Rect& rect = Rect())
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: WSMessage(WSMessage::WM_Invalidate)
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, m_rect(rect)
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{
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}
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const Rect& rect() const { return m_rect; }
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private:
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Rect m_rect;
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};
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class WSSetWindowTitle final : public WSMessage {
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public:
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explicit WSSetWindowTitle(String&& title)
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: WSMessage(WSMessage::WM_SetWindowTitle)
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, m_title(move(title))
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{
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}
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String title() const { return m_title; }
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private:
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String m_title;
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};
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class WSSetWindowRect final : public WSMessage {
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public:
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explicit WSSetWindowRect(const Rect& rect)
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: WSMessage(WSMessage::WM_SetWindowRect)
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, m_rect(rect)
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{
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}
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Rect rect() const { return m_rect; }
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private:
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Rect m_rect;
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};
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class WSPaintEvent final : public WSMessage {
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public:
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explicit WSPaintEvent(const Rect& rect = Rect())
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: WSMessage(WSMessage::Paint)
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, m_rect(rect)
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{
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}
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const Rect& rect() const { return m_rect; }
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private:
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friend class WSWindowManager;
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Rect m_rect;
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};
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enum class MouseButton : byte {
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None = 0,
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Left = 1,
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Right = 2,
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Middle = 4,
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};
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class WSKeyEvent final : public WSMessage {
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public:
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WSKeyEvent(Type type, int key, char character)
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: WSMessage(type)
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, m_key(key)
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, m_character(character)
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{
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}
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int key() const { return m_key; }
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bool ctrl() const { return m_ctrl; }
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bool alt() const { return m_alt; }
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bool shift() const { return m_shift; }
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char character() const { return m_character; }
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private:
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friend class WSMessageLoop;
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friend class WSScreen;
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int m_key { 0 };
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bool m_ctrl { false };
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bool m_alt { false };
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bool m_shift { false };
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char m_character { 0 };
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};
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class WSMouseEvent final : public WSMessage {
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public:
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WSMouseEvent(Type type, const Point& position, unsigned buttons, MouseButton button = MouseButton::None)
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: WSMessage(type)
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, m_position(position)
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, m_buttons(buttons)
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, m_button(button)
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{
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}
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Point position() const { return m_position; }
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int x() const { return m_position.x(); }
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int y() const { return m_position.y(); }
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MouseButton button() const { return m_button; }
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unsigned buttons() const { return m_buttons; }
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private:
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Point m_position;
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unsigned m_buttons { 0 };
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MouseButton m_button { MouseButton::None };
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};
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