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WindowServer: Simplify mouse button handling logic in EventLoop
The `buttons` variable is a bit superfluous here.
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parent
4131b35851
commit
bbaf8e3b70
1 changed files with 2 additions and 4 deletions
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@ -76,7 +76,6 @@ void EventLoop::drain_mouse()
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auto& screen_input = ScreenInput::the();
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MousePacket state;
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state.buttons = screen_input.mouse_button_state();
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unsigned buttons = state.buttons;
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MousePacket packets[32];
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ssize_t nread = read(m_mouse_fd, &packets, sizeof(packets));
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@ -90,7 +89,6 @@ void EventLoop::drain_mouse()
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for (size_t i = 0; i < npackets; ++i) {
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auto& packet = packets[i];
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dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse X {}, Y {}, Z {}, relative={}", packet.x, packet.y, packet.z, packet.is_relative);
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buttons = packet.buttons;
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state.is_relative = packet.is_relative;
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if (packet.is_relative) {
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@ -103,8 +101,8 @@ void EventLoop::drain_mouse()
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state.z += packet.z;
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}
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if (buttons != state.buttons) {
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state.buttons = buttons;
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if (packet.buttons != state.buttons) {
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state.buttons = packet.buttons;
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dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event");
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screen_input.on_receive_mouse_data(state);
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if (state.is_relative) {
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