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WindowServer: Simplify mouse button handling logic in EventLoop

The `buttons` variable is a bit superfluous here.
This commit is contained in:
Jelle Raaijmakers 2021-10-24 17:44:30 +02:00 committed by Andreas Kling
parent 4131b35851
commit bbaf8e3b70

View file

@ -76,7 +76,6 @@ void EventLoop::drain_mouse()
auto& screen_input = ScreenInput::the(); auto& screen_input = ScreenInput::the();
MousePacket state; MousePacket state;
state.buttons = screen_input.mouse_button_state(); state.buttons = screen_input.mouse_button_state();
unsigned buttons = state.buttons;
MousePacket packets[32]; MousePacket packets[32];
ssize_t nread = read(m_mouse_fd, &packets, sizeof(packets)); ssize_t nread = read(m_mouse_fd, &packets, sizeof(packets));
@ -90,7 +89,6 @@ void EventLoop::drain_mouse()
for (size_t i = 0; i < npackets; ++i) { for (size_t i = 0; i < npackets; ++i) {
auto& packet = packets[i]; auto& packet = packets[i];
dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse X {}, Y {}, Z {}, relative={}", packet.x, packet.y, packet.z, packet.is_relative); dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse X {}, Y {}, Z {}, relative={}", packet.x, packet.y, packet.z, packet.is_relative);
buttons = packet.buttons;
state.is_relative = packet.is_relative; state.is_relative = packet.is_relative;
if (packet.is_relative) { if (packet.is_relative) {
@ -103,8 +101,8 @@ void EventLoop::drain_mouse()
state.z += packet.z; state.z += packet.z;
} }
if (buttons != state.buttons) { if (packet.buttons != state.buttons) {
state.buttons = buttons; state.buttons = packet.buttons;
dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event"); dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event");
screen_input.on_receive_mouse_data(state); screen_input.on_receive_mouse_data(state);
if (state.is_relative) { if (state.is_relative) {