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Meta+Userland: Pass Gfx::Color by value
Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less work just to pass the color directly. This also updates IPCCompiler to prevent from generating Gfx::Color const &, which makes replacement easier.
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28 changed files with 65 additions and 54 deletions
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@ -84,7 +84,7 @@ Color BrushTool::color_for(GUI::MouseEvent const& event)
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return m_editor->color_for(event);
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}
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void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& point)
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void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color color, Gfx::IntPoint const& point)
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{
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constexpr auto flow_scale = 10;
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for (int y = point.y() - size(); y < point.y() + size(); y++) {
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@ -103,7 +103,7 @@ void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::In
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}
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}
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void BrushTool::draw_line(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& start, Gfx::IntPoint const& end)
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void BrushTool::draw_line(Gfx::Bitmap& bitmap, Gfx::Color color, Gfx::IntPoint const& start, Gfx::IntPoint const& end)
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{
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int length_x = end.x() - start.x();
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int length_y = end.y() - start.y();
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