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Meta+Userland: Pass Gfx::Color by value

Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less
work just to pass the color directly.

This also updates IPCCompiler to prevent from generating
Gfx::Color const &, which makes replacement easier.
This commit is contained in:
MacDue 2022-12-06 19:43:46 +00:00 committed by Andreas Kling
parent f76c7f3788
commit bbc149ebb9
28 changed files with 65 additions and 54 deletions

View file

@ -84,7 +84,7 @@ Color BrushTool::color_for(GUI::MouseEvent const& event)
return m_editor->color_for(event);
}
void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& point)
void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color color, Gfx::IntPoint const& point)
{
constexpr auto flow_scale = 10;
for (int y = point.y() - size(); y < point.y() + size(); y++) {
@ -103,7 +103,7 @@ void BrushTool::draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::In
}
}
void BrushTool::draw_line(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& start, Gfx::IntPoint const& end)
void BrushTool::draw_line(Gfx::Bitmap& bitmap, Gfx::Color color, Gfx::IntPoint const& start, Gfx::IntPoint const& end)
{
int length_x = end.x() - start.x();
int length_y = end.y() - start.y();