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Meta+Userland: Pass Gfx::Color by value
Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less work just to pass the color directly. This also updates IPCCompiler to prevent from generating Gfx::Color const &, which makes replacement easier.
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28 changed files with 65 additions and 54 deletions
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@ -46,8 +46,8 @@ protected:
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virtual StringView tool_name() const override { return "Brush Tool"sv; }
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virtual Color color_for(GUI::MouseEvent const& event);
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virtual void draw_point(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& point);
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virtual void draw_line(Gfx::Bitmap& bitmap, Gfx::Color const& color, Gfx::IntPoint const& start, Gfx::IntPoint const& end);
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virtual void draw_point(Gfx::Bitmap& bitmap, Gfx::Color color, Gfx::IntPoint const& point);
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virtual void draw_line(Gfx::Bitmap& bitmap, Gfx::Color color, Gfx::IntPoint const& start, Gfx::IntPoint const& end);
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virtual NonnullRefPtr<Gfx::Bitmap> build_cursor();
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void refresh_editor_cursor();
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float m_scale_last_created_cursor = 0;
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