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Meta+Userland: Pass Gfx::Color by value

Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less
work just to pass the color directly.

This also updates IPCCompiler to prevent from generating
Gfx::Color const &, which makes replacement easier.
This commit is contained in:
MacDue 2022-12-06 19:43:46 +00:00 committed by Andreas Kling
parent f76c7f3788
commit bbc149ebb9
28 changed files with 65 additions and 54 deletions

View file

@ -32,7 +32,7 @@ void Card::paint(GUI::Painter& painter) const
painter.blit(position(), bitmap, bitmap->rect());
}
void Card::clear(GUI::Painter& painter, Color const& background_color) const
void Card::clear(GUI::Painter& painter, Color background_color) const
{
painter.fill_rect({ old_position(), { width, height } }, background_color);
}
@ -43,7 +43,7 @@ void Card::save_old_position()
m_old_position_valid = true;
}
void Card::clear_and_paint(GUI::Painter& painter, Color const& background_color)
void Card::clear_and_paint(GUI::Painter& painter, Color background_color)
{
if (is_old_position_valid())
clear(painter, background_color);

View file

@ -108,8 +108,8 @@ public:
void save_old_position();
void paint(GUI::Painter&) const;
void clear(GUI::Painter&, Color const& background_color) const;
void clear_and_paint(GUI::Painter& painter, Color const& background_color);
void clear(GUI::Painter&, Color background_color) const;
void clear_and_paint(GUI::Painter& painter, Color background_color);
private:
Card(Suit, Rank);

View file

@ -121,7 +121,7 @@ Gfx::Color CardGame::background_color() const
return palette().color(background_role());
}
void CardGame::set_background_color(Gfx::Color const& color)
void CardGame::set_background_color(Gfx::Color color)
{
auto new_palette = palette();
new_palette.set_color(Gfx::ColorRole::Background, color);

View file

@ -19,7 +19,7 @@ public:
virtual ~CardGame() = default;
Gfx::Color background_color() const;
void set_background_color(Gfx::Color const&);
void set_background_color(Gfx::Color);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }

View file

@ -32,7 +32,7 @@ void CardStack::clear()
m_stack_positions.clear();
}
void CardStack::paint(GUI::Painter& painter, Gfx::Color const& background_color)
void CardStack::paint(GUI::Painter& painter, Gfx::Color background_color)
{
auto draw_background_if_empty = [&]() {
size_t number_of_moving_cards = 0;

View file

@ -50,7 +50,7 @@ public:
bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
void add_all_grabbed_cards(Gfx::IntPoint const& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
void paint(GUI::Painter&, Gfx::Color const& background_color);
void paint(GUI::Painter&, Gfx::Color background_color);
void clear();
private: