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Meta+Userland: Pass Gfx::Color by value

Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less
work just to pass the color directly.

This also updates IPCCompiler to prevent from generating
Gfx::Color const &, which makes replacement easier.
This commit is contained in:
MacDue 2022-12-06 19:43:46 +00:00 committed by Andreas Kling
parent f76c7f3788
commit bbc149ebb9
28 changed files with 65 additions and 54 deletions

View file

@ -1856,7 +1856,7 @@ ErrorOr<NonnullRefPtr<Bitmap>> Painter::get_region_bitmap(IntRect const& region,
return m_target->cropped(bitmap_region, format);
}
ALWAYS_INLINE void Painter::set_physical_pixel_with_draw_op(u32& pixel, Color const& color)
ALWAYS_INLINE void Painter::set_physical_pixel_with_draw_op(u32& pixel, Color color)
{
// This always sets a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale.
@ -1874,7 +1874,7 @@ ALWAYS_INLINE void Painter::set_physical_pixel_with_draw_op(u32& pixel, Color co
}
}
ALWAYS_INLINE void Painter::fill_physical_scanline_with_draw_op(int y, int x, int width, Color const& color)
ALWAYS_INLINE void Painter::fill_physical_scanline_with_draw_op(int y, int x, int width, Color color)
{
// This always draws a single physical scanline, independent of scale().
// This should only be called by routines that already handle scale.