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Meta+Userland: Pass Gfx::Color by value
Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less work just to pass the color directly. This also updates IPCCompiler to prevent from generating Gfx::Color const &, which makes replacement easier.
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f76c7f3788
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28 changed files with 65 additions and 54 deletions
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@ -327,13 +327,13 @@ public:
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void set_font_size(float font_size) { m_inherited.font_size = font_size; }
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void set_font_weight(int font_weight) { m_inherited.font_weight = font_weight; }
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void set_font_variant(CSS::FontVariant font_variant) { m_inherited.font_variant = font_variant; }
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void set_color(Color const& color) { m_inherited.color = color; }
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void set_color(Color color) { m_inherited.color = color; }
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void set_clip(CSS::Clip const& clip) { m_noninherited.clip = clip; }
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void set_content(ContentData const& content) { m_noninherited.content = content; }
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void set_cursor(CSS::Cursor cursor) { m_inherited.cursor = cursor; }
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void set_image_rendering(CSS::ImageRendering value) { m_inherited.image_rendering = value; }
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void set_pointer_events(CSS::PointerEvents value) { m_inherited.pointer_events = value; }
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void set_background_color(Color const& color) { m_noninherited.background_color = color; }
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void set_background_color(Color color) { m_noninherited.background_color = color; }
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void set_background_layers(Vector<BackgroundLayerData>&& layers) { m_noninherited.background_layers = move(layers); }
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void set_float(CSS::Float value) { m_noninherited.float_ = value; }
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void set_clear(CSS::Clear value) { m_noninherited.clear = value; }
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@ -1642,13 +1642,13 @@ private:
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class ShadowStyleValue final : public StyleValue {
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public:
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static NonnullRefPtr<ShadowStyleValue>
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create(Color const& color, Length const& offset_x, Length const& offset_y, Length const& blur_radius, Length const& spread_distance, ShadowPlacement placement)
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create(Color color, Length const& offset_x, Length const& offset_y, Length const& blur_radius, Length const& spread_distance, ShadowPlacement placement)
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{
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return adopt_ref(*new ShadowStyleValue(color, offset_x, offset_y, blur_radius, spread_distance, placement));
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}
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virtual ~ShadowStyleValue() override = default;
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Color const& color() const { return m_color; }
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Color color() const { return m_color; }
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Length const& offset_x() const { return m_offset_x; }
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Length const& offset_y() const { return m_offset_y; }
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Length const& blur_radius() const { return m_blur_radius; }
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@ -1659,7 +1659,7 @@ public:
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virtual bool equals(StyleValue const& other) const override;
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private:
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explicit ShadowStyleValue(Color const& color, Length const& offset_x, Length const& offset_y, Length const& blur_radius, Length const& spread_distance, ShadowPlacement placement)
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explicit ShadowStyleValue(Color color, Length const& offset_x, Length const& offset_y, Length const& blur_radius, Length const& spread_distance, ShadowPlacement placement)
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: StyleValue(Type::Shadow)
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, m_color(color)
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, m_offset_x(offset_x)
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