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LibGL: Also track active texture unit index
In addition to tracking a pointer to the active texture unit we also track its index in the array.
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2 changed files with 4 additions and 2 deletions
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@ -264,6 +264,7 @@ private:
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HashMap<GLuint, RefPtr<Texture>> m_allocated_textures;
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Vector<TextureUnit> m_texture_units;
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TextureUnit* m_active_texture_unit;
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size_t m_active_texture_unit_index { 0 };
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// Texture coordinate generation state
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struct TextureCoordinateGeneration {
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