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LibGUI: Add ColorInput component

ColorInput is a new GUI component for selecting color using ColorPicker dialog.
It is simplify usage of ColorPicker dialog and more elegant view of current selected color.
This commit is contained in:
Hüseyin ASLITÜRK 2020-04-10 12:05:37 +03:00 committed by Andreas Kling
parent 6545a74743
commit bc323c488e
3 changed files with 196 additions and 0 deletions

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibCore/Timer.h>
#include <LibGUI/ColorPicker.h>
#include <LibGUI/Painter.h>
#include <LibGUI/ColorInput.h>
#include <LibGfx/Palette.h>
namespace GUI {
ColorInput::ColorInput()
: TextEditor(TextEditor::SingleLine)
{
set_readonly(true);
m_auto_repeat_timer = add<Core::Timer>();
m_auto_repeat_timer->on_timeout = [this] {
click();
};
}
ColorInput::~ColorInput()
{
}
void ColorInput::set_color(Color color)
{
m_color = color;
set_text(color.to_string());
update();
if (on_change)
on_change();
};
void ColorInput::mousedown_event(MouseEvent& event)
{
if (event.button() == MouseButton::Left) {
if (is_enabled()) {
m_being_pressed = true;
update();
if (m_auto_repeat_interval) {
click();
m_auto_repeat_timer->start(m_auto_repeat_interval);
}
}
}
Widget::mousedown_event(event);
}
void ColorInput::mouseup_event(MouseEvent& event)
{
if (event.button() == MouseButton::Left) {
bool was_auto_repeating = m_auto_repeat_timer->is_active();
m_auto_repeat_timer->stop();
if (is_enabled()) {
bool was_being_pressed = m_being_pressed;
m_being_pressed = false;
update();
if (was_being_pressed && !was_auto_repeating)
click();
}
}
Widget::mouseup_event(event);
}
void ColorInput::enter_event(Core::Event&)
{
ASSERT(window());
window()->set_override_cursor(StandardCursor::Arrow);
}
void ColorInput::paint_event(PaintEvent& event)
{
// Set cursor color to base color and stop timer. FIXME: Find better way to hide cursor.
auto pal = palette();
pal.set_color(ColorRole::TextCursor, palette().base());
set_palette(pal);
stop_timer();
TextEditor::paint_event(event);
auto color_box_padding = 3;
auto color_box_size = event.rect().height() - color_box_padding - color_box_padding;
Painter painter(*this);
painter.fill_rect({ event.rect().width() - color_box_size - color_box_padding , color_box_padding, color_box_size, color_box_size}, m_color);
}
void ColorInput::click()
{
if (!is_enabled())
return;
auto dialog = GUI::ColorPicker::construct(m_color, window(), m_color_picker_title);
if (dialog->exec() == GUI::Dialog::ExecOK) {
auto tmp = dialog->color();
set_color(tmp);
}
}
}