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LibGUI: Add ColorInput component

ColorInput is a new GUI component for selecting color using ColorPicker dialog.
It is simplify usage of ColorPicker dialog and more elegant view of current selected color.
This commit is contained in:
Hüseyin ASLITÜRK 2020-04-10 12:05:37 +03:00 committed by Andreas Kling
parent 6545a74743
commit bc323c488e
3 changed files with 196 additions and 0 deletions

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <LibGUI/TextEditor.h>
namespace GUI {
class ColorInput : public TextEditor {
C_OBJECT(ColorInput)
public:
ColorInput();
virtual ~ColorInput() override;
void set_color(Color color);
Color color() { return m_color; }
void set_color_picker_title(String title) { m_color_picker_title = title; }
String color_picker_title() { return m_color_picker_title; }
Function<void()> on_change;
protected:
virtual void mousedown_event(MouseEvent&) override;
virtual void mouseup_event(MouseEvent&) override;
virtual void enter_event(Core::Event&) override;
virtual void paint_event(PaintEvent&) override;
private:
virtual void click();
Color m_color;
String m_color_picker_title { "Select Color" };
int m_auto_repeat_interval { 0 };
bool m_being_pressed { false };
RefPtr<Core::Timer> m_auto_repeat_timer;
};
}