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LibGL: Improve mipmap lookup in Texture2D
We can get rid of a `VERIFY` since we already do this in `Array::at()`. Also move `::mipmap()` to the header file so it is inlined in `Sampler2D`.
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2 changed files with 7 additions and 10 deletions
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@ -36,7 +36,6 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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// FIXME: We currently only support GL_UNSIGNED_BYTE pixel data
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VERIFY(type == GL_UNSIGNED_BYTE);
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VERIFY(lod < m_mipmaps.size());
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VERIFY(xoffset >= 0 && yoffset >= 0 && xoffset + width <= mip.width() && yoffset + height <= mip.height());
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VERIFY(pixels_per_row == 0 || pixels_per_row >= xoffset + width);
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@ -111,12 +110,4 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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}
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}
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MipMap const& Texture2D::mipmap(unsigned lod) const
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{
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if (lod >= m_mipmaps.size())
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return m_mipmaps.back();
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return m_mipmaps.at(lod);
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}
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}
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