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Everywhere: Core dump => Coredump
We all know what a coredump is, and it feels more natural to refer to it as a coredump (most code already does), so let's be consistent.
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21 changed files with 73 additions and 72 deletions
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@ -118,7 +118,7 @@ public:
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MAKE_ALIGNED_ALLOCATED(Process, PAGE_SIZE);
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friend class Thread;
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friend class CoreDump;
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friend class Coredump;
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friend class ProcFSProcessFileDescriptions;
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// Helper class to temporarily unprotect a process's protected data so you can write to it.
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@ -190,8 +190,9 @@ public:
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bool is_profiling() const { return m_profiling; }
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void set_profiling(bool profiling) { m_profiling = profiling; }
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bool should_core_dump() const { return m_should_dump_core; }
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void set_dump_core(bool dump_core) { m_should_dump_core = dump_core; }
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bool should_generate_coredump() const { return m_should_generate_coredump; }
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void set_should_generate_coredump(bool b) { m_should_generate_coredump = b; }
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bool is_dying() const { return m_state.load(AK::MemoryOrder::memory_order_acquire) != State::Running; }
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bool is_dead() const { return m_state.load(AK::MemoryOrder::memory_order_acquire) == State::Dead; }
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@ -498,7 +499,7 @@ public:
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KResult set_coredump_property(NonnullOwnPtr<KString> key, NonnullOwnPtr<KString> value);
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KResult try_set_coredump_property(StringView key, StringView value);
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const NonnullRefPtrVector<Thread>& threads_for_coredump(Badge<CoreDump>) const { return m_threads_for_coredump; }
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const NonnullRefPtrVector<Thread>& threads_for_coredump(Badge<Coredump>) const { return m_threads_for_coredump; }
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PerformanceEventBuffer* perf_events() { return m_perf_event_buffer; }
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@ -754,7 +755,7 @@ private:
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Atomic<State> m_state { State::Running };
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bool m_profiling { false };
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Atomic<bool, AK::MemoryOrder::memory_order_relaxed> m_is_stopped { false };
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bool m_should_dump_core { false };
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bool m_should_generate_coredump { false };
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RefPtr<Custody> m_executable;
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RefPtr<Custody> m_cwd;
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