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Pass the process to CharacterDevice::read/write.

This is much nicer than grabbing directly at 'current' inside a read().
This commit is contained in:
Andreas Kling 2019-01-16 00:20:38 +01:00
parent 08bfe518f9
commit bd3e77cc16
27 changed files with 63 additions and 62 deletions

View file

@ -28,14 +28,14 @@ bool Console::can_read(Process&) const
return false;
}
ssize_t Console::read(byte*, size_t)
ssize_t Console::read(Process&, byte*, size_t)
{
// FIXME: Implement reading from the console.
// Maybe we could use a ring buffer for this device?
return 0;
}
ssize_t Console::write(const byte* data, size_t size)
ssize_t Console::write(Process&, const byte* data, size_t size)
{
if (!size)
return 0;