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Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
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27 changed files with 63 additions and 62 deletions
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@ -20,8 +20,8 @@ public:
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virtual bool can_read(Process&) const override;
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virtual bool can_write(Process&) const override { return true; }
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virtual ssize_t read(byte* buffer, size_t size) override;
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virtual ssize_t write(const byte* data, size_t size) override;
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virtual ssize_t read(Process&, byte* buffer, size_t size) override;
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virtual ssize_t write(Process&, const byte* data, size_t size) override;
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void setImplementation(ConsoleImplementation* implementation) { m_implementation = implementation; }
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