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Pass the process to CharacterDevice::read/write.

This is much nicer than grabbing directly at 'current' inside a read().
This commit is contained in:
Andreas Kling 2019-01-16 00:20:38 +01:00
parent 08bfe518f9
commit bd3e77cc16
27 changed files with 63 additions and 62 deletions

View file

@ -119,7 +119,7 @@ bool Keyboard::can_read(Process&) const
return !m_queue.is_empty();
}
ssize_t Keyboard::read(byte* buffer, size_t size)
ssize_t Keyboard::read(Process&, byte* buffer, size_t size)
{
ssize_t nread = 0;
while ((size_t)nread < size) {
@ -130,7 +130,7 @@ ssize_t Keyboard::read(byte* buffer, size_t size)
return nread;
}
ssize_t Keyboard::write(const byte*, size_t)
ssize_t Keyboard::write(Process&, const byte*, size_t)
{
return 0;
}