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Pass the process to CharacterDevice::read/write.

This is much nicer than grabbing directly at 'current' inside a read().
This commit is contained in:
Andreas Kling 2019-01-16 00:20:38 +01:00
parent 08bfe518f9
commit bd3e77cc16
27 changed files with 63 additions and 62 deletions

View file

@ -25,8 +25,8 @@ public:
int close();
Unix::off_t seek(Unix::off_t, int whence);
ssize_t read(byte*, size_t);
ssize_t write(const byte* data, size_t);
ssize_t read(Process&, byte*, size_t);
ssize_t write(Process&, const byte* data, size_t);
int stat(Unix::stat*);
bool has_data_available_for_reading(Process&);
@ -34,7 +34,7 @@ public:
ssize_t get_dir_entries(byte* buffer, size_t);
ByteBuffer read_entire_file();
ByteBuffer read_entire_file(Process&);
String absolute_path();