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Pass the process to CharacterDevice::read/write.

This is much nicer than grabbing directly at 'current' inside a read().
This commit is contained in:
Andreas Kling 2019-01-16 00:20:38 +01:00
parent 08bfe518f9
commit bd3e77cc16
27 changed files with 63 additions and 62 deletions

View file

@ -34,7 +34,7 @@ bool RandomDevice::can_read(Process&) const
return true;
}
ssize_t RandomDevice::read(byte* buffer, size_t bufferSize)
ssize_t RandomDevice::read(Process&, byte* buffer, size_t bufferSize)
{
const int range = 'z' - 'a';
ssize_t nread = min(bufferSize, GoodBufferSize);
@ -45,7 +45,7 @@ ssize_t RandomDevice::read(byte* buffer, size_t bufferSize)
return nread;
}
ssize_t RandomDevice::write(const byte*, size_t bufferSize)
ssize_t RandomDevice::write(Process&, const byte*, size_t bufferSize)
{
// FIXME: Use input for entropy? I guess that could be a neat feature?
return min(GoodBufferSize, bufferSize);