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Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
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27 changed files with 63 additions and 62 deletions
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@ -78,7 +78,7 @@ void EventLoop::waitForEvent()
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int dy = 0;
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while (mouse.can_read(*m_server_process)) {
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signed_byte data[3];
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ssize_t nread = mouse.read((byte*)data, 3);
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ssize_t nread = mouse.read(*m_server_process, (byte*)data, 3);
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ASSERT(nread == 3);
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bool left_button = data[0] & 1;
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bool right_button = data[0] & 2;
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