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LibGPU+LibVirtGPU: Allow loading the driver and instantiating the device

This adds LibVirtGPU to the list of allowed drivers in LibGPU and adds a
factory method to create the device to libVirtGPU.
This commit is contained in:
Stephan Unverwerth 2022-12-19 15:30:23 +01:00 committed by Andreas Kling
parent c52abe0bea
commit bd7931ff23
3 changed files with 20 additions and 0 deletions

View file

@ -4,12 +4,18 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/NonnullOwnPtr.h>
#include <LibVirtGPU/Device.h>
#include <LibVirtGPU/Image.h>
#include <LibVirtGPU/Shader.h>
namespace VirtGPU {
ErrorOr<NonnullOwnPtr<Device>> Device::create(Gfx::IntSize)
{
return make<Device>();
}
GPU::DeviceInfo Device::info() const
{
return {
@ -173,3 +179,12 @@ void Device::bind_fragment_shader(RefPtr<GPU::Shader>)
}
}
extern "C" GPU::Device* serenity_gpu_create_device(Gfx::IntSize size)
{
auto device_or_error = VirtGPU::Device::create(size);
if (device_or_error.is_error())
return nullptr;
return device_or_error.release_value().leak_ptr();
}

View file

@ -12,6 +12,8 @@ namespace VirtGPU {
class Device final : public GPU::Device {
public:
static ErrorOr<NonnullOwnPtr<Device>> create(Gfx::IntSize min_size);
virtual GPU::DeviceInfo info() const override;
virtual void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, Vector<GPU::Vertex>& vertices) override;