mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 02:07:35 +00:00
Piano: Only treat unmodified key presses as playing notes
This makes Action shortcuts work again. :^) `note_key_action()` and `special_key_action()` now return whether they consumed the event. We don't even call them if any modifier keys were held down, so things like `Ctrl+T` no longer play notes.
This commit is contained in:
parent
7c17e73c7f
commit
bdd9bc16de
2 changed files with 28 additions and 15 deletions
|
@ -79,14 +79,24 @@ void MainWidget::custom_event(Core::CustomEvent&)
|
||||||
|
|
||||||
void MainWidget::keydown_event(GUI::KeyEvent& event)
|
void MainWidget::keydown_event(GUI::KeyEvent& event)
|
||||||
{
|
{
|
||||||
// This is to stop held-down keys from creating multiple events.
|
if (!event.alt() && !event.ctrl() && !event.shift()) {
|
||||||
if (m_keys_pressed[event.key()])
|
// This is to stop held-down keys from creating multiple events.
|
||||||
return;
|
if (m_keys_pressed[event.key()])
|
||||||
else
|
return;
|
||||||
m_keys_pressed[event.key()] = true;
|
else
|
||||||
|
m_keys_pressed[event.key()] = true;
|
||||||
|
|
||||||
|
bool event_was_accepted = false;
|
||||||
|
if (note_key_action(event.key(), DSP::Keyboard::Switch::On))
|
||||||
|
event_was_accepted = true;
|
||||||
|
if (special_key_action(event.key()))
|
||||||
|
event_was_accepted = true;
|
||||||
|
if (!event_was_accepted)
|
||||||
|
event.ignore();
|
||||||
|
} else {
|
||||||
|
event.ignore();
|
||||||
|
}
|
||||||
|
|
||||||
note_key_action(event.key(), DSP::Keyboard::Switch::On);
|
|
||||||
special_key_action(event.key());
|
|
||||||
m_keys_widget->update();
|
m_keys_widget->update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -98,27 +108,30 @@ void MainWidget::keyup_event(GUI::KeyEvent& event)
|
||||||
m_keys_widget->update();
|
m_keys_widget->update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::note_key_action(int key_code, DSP::Keyboard::Switch switch_note)
|
bool MainWidget::note_key_action(int key_code, DSP::Keyboard::Switch switch_note)
|
||||||
{
|
{
|
||||||
auto key = m_keys_widget->key_code_to_key(key_code);
|
auto key = m_keys_widget->key_code_to_key(key_code);
|
||||||
if (key == -1)
|
if (key == -1)
|
||||||
return;
|
return false;
|
||||||
m_track_manager.keyboard()->set_keyboard_note_in_active_octave(key, switch_note);
|
m_track_manager.keyboard()->set_keyboard_note_in_active_octave(key, switch_note);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::special_key_action(int key_code)
|
bool MainWidget::special_key_action(int key_code)
|
||||||
{
|
{
|
||||||
switch (key_code) {
|
switch (key_code) {
|
||||||
case Key_Z:
|
case Key_Z:
|
||||||
set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Down);
|
set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Down);
|
||||||
break;
|
return true;
|
||||||
case Key_X:
|
case Key_X:
|
||||||
set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Up);
|
set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Up);
|
||||||
break;
|
return true;
|
||||||
case Key_Space:
|
case Key_Space:
|
||||||
m_player_widget->toggle_paused();
|
m_player_widget->toggle_paused();
|
||||||
break;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::turn_off_pressed_keys()
|
void MainWidget::turn_off_pressed_keys()
|
||||||
|
|
|
@ -39,8 +39,8 @@ private:
|
||||||
virtual void keyup_event(GUI::KeyEvent&) override;
|
virtual void keyup_event(GUI::KeyEvent&) override;
|
||||||
virtual void custom_event(Core::CustomEvent&) override;
|
virtual void custom_event(Core::CustomEvent&) override;
|
||||||
|
|
||||||
void note_key_action(int key_code, DSP::Keyboard::Switch);
|
bool note_key_action(int key_code, DSP::Keyboard::Switch);
|
||||||
void special_key_action(int key_code);
|
bool special_key_action(int key_code);
|
||||||
|
|
||||||
void turn_off_pressed_keys();
|
void turn_off_pressed_keys();
|
||||||
void turn_on_pressed_keys();
|
void turn_on_pressed_keys();
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue