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LibGUI: Make text selection feel better in single-line editors
We should always stay on the only line when selecting in a single-line editor, instead of requiring the user to keep the cursor inside the text when selecting. This broke with the variable-width font changes.
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1 changed files with 15 additions and 16 deletions
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@ -164,24 +164,23 @@ TextPosition TextEditor::text_position_at(const Gfx::Point& a_position) const
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switch (m_text_alignment) {
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switch (m_text_alignment) {
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case Gfx::TextAlignment::CenterLeft:
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case Gfx::TextAlignment::CenterLeft:
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for_each_visual_line(line_index, [&](const Gfx::Rect& rect, auto& view, size_t start_of_line) {
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for_each_visual_line(line_index, [&](const Gfx::Rect& rect, auto& view, size_t start_of_line) {
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if (rect.contains_vertically(position.y())) {
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if (is_multi_line() && !rect.contains_vertically(position.y()))
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column_index = start_of_line;
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return IterationDecision::Continue;
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if (position.x() <= 0) {
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column_index = start_of_line;
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// We're outside the text on the left side, put cursor at column 0 on this visual line.
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if (position.x() <= 0) {
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} else {
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// We're outside the text on the left side, put cursor at column 0 on this visual line.
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int glyph_x = 0;
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} else {
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size_t i = 0;
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int glyph_x = 0;
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for (; i < view.length(); ++i) {
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size_t i = 0;
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int advance = font().glyph_width(view.codepoints()[i]) + font().glyph_spacing();
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for (; i < view.length(); ++i) {
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if ((glyph_x + (advance / 2)) >= position.x())
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int advance = font().glyph_width(view.codepoints()[i]) + font().glyph_spacing();
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break;
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if ((glyph_x + (advance / 2)) >= position.x())
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glyph_x += advance;
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break;
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}
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glyph_x += advance;
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column_index += i;
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}
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}
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return IterationDecision::Break;
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column_index += i;
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}
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}
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return IterationDecision::Continue;
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return IterationDecision::Break;
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});
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});
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break;
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break;
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case Gfx::TextAlignment::CenterRight:
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case Gfx::TextAlignment::CenterRight:
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