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AudioServer+LibAudio: Make mixing queue-based instead of buffer-based.
Each client connection now sets up an ASBufferQueue, which is basically a queue of ABuffers. This allows us to immediately start streaming the next pending buffer whenever our current buffer runs out of samples. This makes the majority of the skippiness go away for me. :^) Also get rid of the old PlayBuffer API, since we don't need it anymore.
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7 changed files with 78 additions and 112 deletions
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@ -17,15 +17,6 @@ void AClientConnection::handshake()
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set_my_client_id(response.greeting.your_client_id);
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}
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void AClientConnection::play(const ABuffer& buffer, bool block)
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{
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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ASAPI_ClientMessage request;
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request.type = ASAPI_ClientMessage::Type::PlayBuffer;
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request.play_buffer.buffer_id = buffer.shared_buffer_id();
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sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer);
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}
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void AClientConnection::enqueue(const ABuffer& buffer)
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{
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for (;;) {
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@ -36,7 +27,6 @@ void AClientConnection::enqueue(const ABuffer& buffer)
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auto response = sync_request(request, ASAPI_ServerMessage::Type::EnqueueBufferResponse);
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if (response.success)
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break;
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dbg() << "EnqueueBuffer failed, retrying...";
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sleep(1);
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}
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}
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