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AudioServer+LibAudio: Make mixing queue-based instead of buffer-based.

Each client connection now sets up an ASBufferQueue, which is basically a
queue of ABuffers. This allows us to immediately start streaming the next
pending buffer whenever our current buffer runs out of samples.

This makes the majority of the skippiness go away for me. :^)

Also get rid of the old PlayBuffer API, since we don't need it anymore.
This commit is contained in:
Andreas Kling 2019-07-28 21:27:18 +02:00
parent 66db6f4f92
commit be31e2232c
7 changed files with 78 additions and 112 deletions

View file

@ -38,22 +38,6 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
case ASAPI_ClientMessage::Type::Greeting:
set_client_pid(message.greeting.client_pid);
break;
case ASAPI_ClientMessage::Type::PlayBuffer: {
auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.play_buffer.buffer_id);
if (!shared_buffer) {
did_misbehave();
return false;
}
// we no longer need the buffer, so acknowledge that it's playing
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::PlayingBuffer;
reply.playing_buffer.buffer_id = message.play_buffer.buffer_id;
post_message(reply);
m_mixer.queue(*this, ABuffer::create_with_shared_buffer(*shared_buffer));
break;
}
case ASAPI_ClientMessage::Type::EnqueueBuffer: {
auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.play_buffer.buffer_id);
if (!shared_buffer) {
@ -61,21 +45,19 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
return false;
}
static const int max_in_queue = 2;
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::EnqueueBufferResponse;
reply.playing_buffer.buffer_id = message.play_buffer.buffer_id;
if (m_buffer_queue.size() >= max_in_queue) {
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full()) {
reply.success = false;
} else {
m_buffer_queue.enqueue(ABuffer::create_with_shared_buffer(*shared_buffer));
m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer));
}
post_message(reply);
if (m_playing_queued_buffer_id == -1)
play_next_in_queue();
break;
}
case ASAPI_ClientMessage::Type::Invalid:
@ -89,19 +71,8 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
void ASClientConnection::did_finish_playing_buffer(Badge<ASMixer>, int buffer_id)
{
if (m_playing_queued_buffer_id == buffer_id)
play_next_in_queue();
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
reply.playing_buffer.buffer_id = buffer_id;
post_message(reply);
}
void ASClientConnection::play_next_in_queue()
{
dbg() << "Playing next in queue (" << m_buffer_queue.size() << " queued)";
auto buffer = m_buffer_queue.dequeue();
m_playing_queued_buffer_id = buffer->shared_buffer_id();
m_mixer.queue(*this, move(buffer));
}