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https://github.com/RGBCube/serenity
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AudioServer+LibAudio: Make mixing queue-based instead of buffer-based.
Each client connection now sets up an ASBufferQueue, which is basically a queue of ABuffers. This allows us to immediately start streaming the next pending buffer whenever our current buffer runs out of samples. This makes the majority of the skippiness go away for me. :^) Also get rid of the old PlayBuffer API, since we don't need it anymore.
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7 changed files with 78 additions and 112 deletions
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@ -1,10 +1,10 @@
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#pragma once
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#include <AK/Queue.h>
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#include <LibAudio/ASAPI.h>
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#include <LibCore/CoreIPCServer.h>
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class ABuffer;
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class ASBufferQueue;
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class ASMixer;
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class ASClientConnection final : public IPC::Server::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
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@ -18,9 +18,6 @@ public:
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void did_finish_playing_buffer(Badge<ASMixer>, int buffer_id);
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private:
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void play_next_in_queue();
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ASMixer& m_mixer;
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Queue<NonnullRefPtr<ABuffer>> m_buffer_queue;
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int m_playing_queued_buffer_id { -1 };
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RefPtr<ASBufferQueue> m_queue;
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};
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