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AudioServer+LibAudio: Make mixing queue-based instead of buffer-based.

Each client connection now sets up an ASBufferQueue, which is basically a
queue of ABuffers. This allows us to immediately start streaming the next
pending buffer whenever our current buffer runs out of samples.

This makes the majority of the skippiness go away for me. :^)

Also get rid of the old PlayBuffer API, since we don't need it anymore.
This commit is contained in:
Andreas Kling 2019-07-28 21:27:18 +02:00
parent 66db6f4f92
commit be31e2232c
7 changed files with 78 additions and 112 deletions

View file

@ -16,82 +16,60 @@ ASMixer::ASMixer()
ASMixer* mixer = (ASMixer*)context;
mixer->mix();
return 0;
}, this);
},
this);
}
void ASMixer::queue(ASClientConnection& client, const ABuffer& buffer)
NonnullRefPtr<ASBufferQueue> ASMixer::create_queue(ASClientConnection& client)
{
ASSERT(buffer.size_in_bytes());
CLocker lock(m_lock);
m_pending_mixing.append(ASMixerBuffer(buffer, client));
LOCKER(m_lock);
auto queue = adopt(*new ASBufferQueue(client));
m_pending_mixing.append(*queue);
return queue;
}
void ASMixer::mix()
{
Vector<ASMixerBuffer> active_mix_buffers;
decltype(m_pending_mixing) active_mix_queues;
for (;;) {
{
CLocker lock(m_lock);
active_mix_buffers.append(move(m_pending_mixing));
LOCKER(m_lock);
active_mix_queues.append(move(m_pending_mixing));
}
// ### use a wakeup of some kind rather than this garbage
if (active_mix_buffers.size() == 0) {
if (active_mix_queues.size() == 0) {
// nothing to mix yet
usleep(10000);
continue;
}
int max_size = 0;
for (auto& buffer : active_mix_buffers) {
if (buffer.done)
continue;
ASSERT(buffer.buffer->size_in_bytes()); // zero sized buffer? how?
max_size = max(max_size, buffer.buffer->size_in_bytes() - buffer.pos);
}
// ### clear up 'done' buffers more aggressively
if (max_size == 0) {
active_mix_buffers.clear();
continue;
}
max_size = min(1023, max_size);
Vector<ASample, 1024> mixed_buffer;
mixed_buffer.resize(max_size);
ASample mixed_buffer[1024];
auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(ASample));
// Mix the buffers together into the output
for (auto& buffer : active_mix_buffers) {
if (buffer.done)
for (auto& queue : active_mix_queues) {
if (!queue->client()) {
queue->clear();
continue;
auto* samples = buffer.buffer->samples();
auto sample_count = buffer.buffer->sample_count();
for (int i = 0; i < max_size && buffer.pos < sample_count; ++buffer.pos, ++i) {
auto& mixed_sample = mixed_buffer[i];
mixed_sample += samples[buffer.pos];
}
// clear it later
if (buffer.pos == sample_count) {
if (buffer.m_client)
buffer.m_client->did_finish_playing_buffer({}, buffer.buffer->shared_buffer_id());
buffer.done = true;
for (int i = 0; i < mixed_buffer_length; ++i) {
auto& mixed_sample = mixed_buffer[i];
ASample sample;
if (!queue->get_next_sample(sample))
break;
mixed_sample += sample;
}
}
// output the mixed stuff to the device
// max_size is 0 indexed, so add 1.
const int output_buffer_byte_size = (max_size + 1) * 2 * 2;
ASSERT(output_buffer_byte_size == 4096);
u8 raw_buffer[4096];
auto buffer = ByteBuffer::wrap(raw_buffer, sizeof(raw_buffer));
BufferStream stream(buffer);
for (int i = 0; i < mixed_buffer.size(); ++i) {
for (int i = 0; i < mixed_buffer_length; ++i) {
auto& mixed_sample = mixed_buffer[i];
mixed_sample.clip();
@ -102,20 +80,21 @@ void ASMixer::mix()
ASSERT(!stream.at_end()); // we should have enough space for both channels in one buffer!
out_sample = mixed_sample.right * std::numeric_limits<i16>::max();
stream << out_sample;
ASSERT(!stream.at_end());
}
if (stream.offset() != 0) {
buffer.trim(stream.offset());
m_device.write(buffer);
mixed_buffer.resize(0);
}
}
}
ASMixer::ASMixerBuffer::ASMixerBuffer(const NonnullRefPtr<ABuffer>& buf, ASClientConnection& client)
: buffer(buf)
, m_client(client.make_weak_ptr())
ASBufferQueue::ASBufferQueue(ASClientConnection& client)
: m_client(client.make_weak_ptr())
{
}
void ASBufferQueue::enqueue(NonnullRefPtr<ABuffer>&& buffer)
{
m_queue.enqueue(move(buffer));
}