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https://github.com/RGBCube/serenity
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LibWeb: Add DOMMatrix string constructor and set matrix value
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parent
903d3c92c8
commit
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15 changed files with 336 additions and 120 deletions
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@ -6,7 +6,6 @@
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*/
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#include "Transformation.h"
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/PaintableBox.h>
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namespace Web::CSS {
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@ -17,62 +16,74 @@ Transformation::Transformation(TransformFunction function, Vector<TransformValue
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{
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}
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Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& paintable_box) const
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ErrorOr<Gfx::FloatMatrix4x4> Transformation::to_matrix(Optional<Painting::PaintableBox const&> paintable_box) const
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{
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auto count = m_values.size();
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auto value = [&](size_t index, CSSPixels const& reference_length = 0) -> float {
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auto value = [&](size_t index, CSSPixels const& reference_length = 0) -> ErrorOr<float> {
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return m_values[index].visit(
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[&](CSS::LengthPercentage const& value) -> double {
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return value.resolved(paintable_box.layout_node(), reference_length).to_px(paintable_box.layout_node()).to_float();
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[&](CSS::LengthPercentage const& value) -> ErrorOr<float> {
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if (paintable_box.has_value())
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return value.resolved(paintable_box->layout_node(), reference_length).to_px(paintable_box->layout_node()).to_float();
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if (value.is_length())
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return value.length().absolute_length_to_px().to_float();
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return Error::from_string_literal("Transform contains non absolute units");
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},
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[&](CSS::AngleOrCalculated const& value) {
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return AK::to_radians(value.resolved(paintable_box.layout_node()).to_degrees());
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[&](CSS::AngleOrCalculated const& value) -> ErrorOr<float> {
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if (paintable_box.has_value())
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return value.resolved(paintable_box->layout_node()).to_radians();
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if (!value.is_calculated())
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return value.value().to_radians();
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return Error::from_string_literal("Transform contains non absolute units");
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},
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[](double value) {
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[](double value) -> ErrorOr<float> {
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return value;
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});
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};
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auto reference_box = paintable_box.absolute_rect();
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auto width = reference_box.width();
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auto height = reference_box.height();
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CSSPixels width = 1;
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CSSPixels height = 1;
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if (paintable_box.has_value()) {
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auto reference_box = paintable_box->absolute_rect();
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width = reference_box.width();
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height = reference_box.height();
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}
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switch (m_function) {
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case CSS::TransformFunction::Matrix:
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if (count == 6)
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return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
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value(1), value(3), 0, value(5),
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return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(2)), 0, TRY(value(4)),
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TRY(value(1)), TRY(value(3)), 0, TRY(value(5)),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Matrix3d:
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if (count == 16)
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return Gfx::FloatMatrix4x4(value(0), value(4), value(8), value(12),
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value(1), value(5), value(9), value(13),
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value(2), value(6), value(10), value(14),
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value(3), value(7), value(11), value(15));
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return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(4)), TRY(value(8)), TRY(value(12)),
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TRY(value(1)), TRY(value(5)), TRY(value(9)), TRY(value(13)),
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TRY(value(2)), TRY(value(6)), TRY(value(10)), TRY(value(14)),
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TRY(value(3)), TRY(value(7)), TRY(value(11)), TRY(value(15)));
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break;
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case CSS::TransformFunction::Translate:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, value(1, height),
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return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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0, 1, 0, TRY(value(1, height)),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Translate3d:
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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0, 1, 0, value(1, height),
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0, 0, 1, value(2),
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return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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0, 1, 0, TRY(value(1, height)),
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0, 0, 1, TRY(value(2)),
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::TranslateX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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@ -80,7 +91,7 @@ Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& pain
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case CSS::TransformFunction::TranslateY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, value(0, height),
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0, 1, 0, TRY(value(0, height)),
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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@ -88,24 +99,24 @@ Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& pain
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, value(0),
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0, 0, 1, TRY(value(0)),
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::Scale:
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if (count == 1)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, value(0), 0, 0,
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return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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0, TRY(value(0)), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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0, value(1), 0, 0,
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return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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0, TRY(value(1)), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::ScaleX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
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return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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@ -113,38 +124,38 @@ Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& pain
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case CSS::TransformFunction::ScaleY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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0, value(0), 0, 0,
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0, TRY(value(0)), 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::RotateX:
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if (count == 1)
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return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, value(0));
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return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, TRY(value(0)));
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break;
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case CSS::TransformFunction::RotateY:
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if (count == 1)
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return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, value(0));
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return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, TRY(value(0)));
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break;
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case CSS::TransformFunction::Rotate:
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case CSS::TransformFunction::RotateZ:
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if (count == 1)
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return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
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return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, TRY(value(0)));
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break;
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case CSS::TransformFunction::Skew:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
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return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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if (count == 2)
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return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
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tanf(value(1)), 1, 0, 0,
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return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
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tanf(TRY(value(1))), 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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case CSS::TransformFunction::SkewX:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, tanf(value(0)), 0, 0,
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return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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@ -152,7 +163,7 @@ Gfx::FloatMatrix4x4 Transformation::to_matrix(Painting::PaintableBox const& pain
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case CSS::TransformFunction::SkewY:
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if (count == 1)
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return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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tanf(value(0)), 1, 0, 0,
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tanf(TRY(value(0))), 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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break;
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