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https://github.com/RGBCube/serenity
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LibWeb: Remove unecessary dependence on Window from WebGL and WebSocket
These classes only needed Window to get at its realm. Pass a realm directly to construct WebGL and WebSocket classes.
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4bb6345b2f
commit
beb3519a49
9 changed files with 42 additions and 42 deletions
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@ -4,26 +4,26 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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namespace Web::WebGL {
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WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
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WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return window_object.heap().allocate<WebGLContextEvent>(window_object.realm(), window_object, event_name, event_init);
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return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init);
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}
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WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
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WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return create(window_object, event_name, event_init);
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return create(realm, event_name, event_init);
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}
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WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init)
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: DOM::Event(window_object, type, event_init)
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WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
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: DOM::Event(realm, type, event_init)
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, m_status_message(event_init.status_message)
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{
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set_prototype(&window_object.cached_web_prototype("WebGLContextEvent"));
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set_prototype(&Bindings::cached_web_prototype(realm, "WebGLContextEvent"));
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}
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WebGLContextEvent::~WebGLContextEvent() = default;
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