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LibGL: Remove TextureUnit::unbind_texture()

This commit is contained in:
Jelle Raaijmakers 2021-11-30 02:03:45 +01:00 committed by Andreas Kling
parent a4603fbc06
commit bed0f3466a
3 changed files with 9 additions and 17 deletions

View file

@ -11,6 +11,13 @@ namespace GL {
void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture)
{
if (!texture) {
m_texture_target_2d = nullptr;
m_currently_bound_target = GL_NONE;
m_currently_bound_texture = nullptr;
return;
}
switch (texture_target) {
case GL_TEXTURE_2D:
m_texture_target_2d = static_ptr_cast<Texture2D>(texture);
@ -22,18 +29,4 @@ void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Tex
}
}
void TextureUnit::unbind_texture(GLenum texture_target)
{
switch (texture_target) {
case GL_TEXTURE_2D:
m_texture_target_2d = nullptr;
m_currently_bound_target = GL_NONE;
break;
default:
VERIFY_NOT_REACHED();
}
m_currently_bound_texture = nullptr;
}
}

View file

@ -16,7 +16,6 @@ public:
TextureUnit() = default;
void bind_texture_to_target(GLenum texture_target, const RefPtr<Texture>& texture);
void unbind_texture(GLenum texture_target);
RefPtr<Texture2D>& bound_texture_2d() const { return m_texture_target_2d; }
RefPtr<Texture>& bound_texture() const { return m_currently_bound_texture; }