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LibGL: Implement glLightf{v} and fix gl.h prototype

This implements the `glLightf{v}` family of functions used to set
lighting parameters per light in the GL. It also fixes an incorrect
prototype for the user exposed version of `glLightf{v}` in which
`params` was not marked as `const`.
This commit is contained in:
Jesse Buhagiar 2022-01-08 01:41:46 +11:00 committed by Linus Groh
parent 192befa84b
commit bf294612a7
8 changed files with 185 additions and 7 deletions

View file

@ -1,6 +1,7 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -19,14 +20,12 @@ void glColorMaterial(GLenum face, GLenum mode)
void glLightf(GLenum light, GLenum pname, GLfloat param)
{
// FIXME: implement
dbgln_if(GL_DEBUG, "glLightf({}, {}, {}): unimplemented", light, pname, param);
g_gl_context->gl_lightf(light, pname, param);
}
void glLightfv(GLenum light, GLenum pname, GLfloat* param)
void glLightfv(GLenum light, GLenum pname, GLfloat const* param)
{
// FIXME: implement
dbgln_if(GL_DEBUG, "glLightfv({}, {}, {}): unimplemented", light, pname, param);
g_gl_context->gl_lightfv(light, pname, param);
}
void glLightModelf(GLenum pname, GLfloat param)