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LibGUI: Implement enter/leave events (with WindowServer support.)

Windows now learn when the mouse cursor leaves or enters them.
Use this to implement GWidget::{enter,leave}_event() and use that
to implement the CoolBar button effect. :^)
This commit is contained in:
Andreas Kling 2019-02-20 10:12:19 +01:00
parent af7eb5c89c
commit bf30502560
14 changed files with 103 additions and 5 deletions

View file

@ -62,6 +62,8 @@ struct WSAPI_ServerMessage {
MouseMove,
MouseDown,
MouseUp,
WindowEntered,
WindowLeft,
KeyDown,
KeyUp,
WindowActivated,

View file

@ -14,6 +14,8 @@ public:
MouseMove,
MouseDown,
MouseUp,
WindowEntered,
WindowLeft,
KeyDown,
KeyUp,
WindowActivated,

View file

@ -94,6 +94,12 @@ void WSWindow::on_message(WSMessage& message)
server_message.mouse.button = to_api(static_cast<WSMouseEvent&>(message).button());
server_message.mouse.buttons = static_cast<WSMouseEvent&>(message).buttons();
break;
case WSMessage::WindowEntered:
server_message.type = WSAPI_ServerMessage::Type::WindowEntered;
break;
case WSMessage::WindowLeft:
server_message.type = WSAPI_ServerMessage::Type::WindowLeft;
break;
case WSMessage::KeyDown:
server_message.type = WSAPI_ServerMessage::Type::KeyDown;
server_message.key.character = static_cast<WSKeyEvent&>(message).character();

View file

@ -488,8 +488,10 @@ void WSWindowManager::handle_close_button_mouse_event(WSWindow& window, WSMouseE
}
}
void WSWindowManager::process_mouse_event(WSMouseEvent& event)
void WSWindowManager::process_mouse_event(WSMouseEvent& event, WSWindow*& event_window)
{
event_window = nullptr;
if (event.type() == WSMessage::MouseUp && event.button() == MouseButton::Left) {
if (m_drag_window) {
#ifdef DRAG_DEBUG
@ -561,6 +563,7 @@ void WSWindowManager::process_mouse_event(WSMouseEvent& event)
move_to_front(window);
set_active_window(&window);
}
event_window = &window;
// FIXME: Should we just alter the coordinates of the existing MouseEvent and pass it through?
Point position { event.x() - window.rect().x(), event.y() - window.rect().y() };
auto local_event = make<WSMouseEvent>(event.type(), position, event.buttons(), event.button());
@ -753,8 +756,12 @@ void WSWindowManager::draw_cursor()
void WSWindowManager::on_message(WSMessage& message)
{
if (message.is_mouse_event())
return process_mouse_event(static_cast<WSMouseEvent&>(message));
if (message.is_mouse_event()) {
WSWindow* event_window = nullptr;
process_mouse_event(static_cast<WSMouseEvent&>(message), event_window);
set_hovered_window(event_window);
return;
}
if (message.is_key_event()) {
// FIXME: This is a good place to hook key events globally. :)
@ -795,6 +802,20 @@ void WSWindowManager::set_active_window(WSWindow* window)
}
}
void WSWindowManager::set_hovered_window(WSWindow* window)
{
if (m_hovered_window.ptr() == window)
return;
if (m_hovered_window)
WSMessageLoop::the().post_message(m_hovered_window.ptr(), make<WSMessage>(WSMessage::WindowLeft));
m_hovered_window = window ? window->make_weak_ptr() : nullptr;
if (m_hovered_window)
WSMessageLoop::the().post_message(m_hovered_window.ptr(), make<WSMessage>(WSMessage::WindowEntered));
}
void WSWindowManager::invalidate()
{
m_dirty_rects.clear_with_capacity();

View file

@ -71,7 +71,7 @@ public:
void set_resolution(int width, int height);
private:
void process_mouse_event(WSMouseEvent&);
void process_mouse_event(WSMouseEvent&, WSWindow*& event_window);
void handle_menu_mouse_event(WSMenu&, WSMouseEvent&);
void handle_menubar_mouse_event(WSMouseEvent&);
void handle_titlebar_mouse_event(WSWindow&, WSMouseEvent&);
@ -79,6 +79,7 @@ private:
void handle_client_request(WSAPIClientRequest&);
void set_active_window(WSWindow*);
void set_hovered_window(WSWindow*);
template<typename Callback> IterationDecision for_each_visible_window_of_type_from_back_to_front(WSWindowType, Callback);
template<typename Callback> IterationDecision for_each_visible_window_of_type_from_front_to_back(WSWindowType, Callback);
template<typename Callback> IterationDecision for_each_visible_window_from_front_to_back(Callback);
@ -111,7 +112,7 @@ private:
InlineLinkedList<WSWindow> m_windows_in_order;
WeakPtr<WSWindow> m_active_window;
WeakPtr<WSWindow> m_hovered_window;
WeakPtr<WSWindow> m_drag_window;
Point m_drag_origin;