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LibGUI: Implement enter/leave events (with WindowServer support.)
Windows now learn when the mouse cursor leaves or enters them. Use this to implement GWidget::{enter,leave}_event() and use that to implement the CoolBar button effect. :^)
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14 changed files with 103 additions and 5 deletions
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@ -488,8 +488,10 @@ void WSWindowManager::handle_close_button_mouse_event(WSWindow& window, WSMouseE
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}
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}
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void WSWindowManager::process_mouse_event(WSMouseEvent& event)
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void WSWindowManager::process_mouse_event(WSMouseEvent& event, WSWindow*& event_window)
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{
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event_window = nullptr;
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if (event.type() == WSMessage::MouseUp && event.button() == MouseButton::Left) {
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if (m_drag_window) {
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#ifdef DRAG_DEBUG
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@ -561,6 +563,7 @@ void WSWindowManager::process_mouse_event(WSMouseEvent& event)
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move_to_front(window);
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set_active_window(&window);
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}
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event_window = &window;
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// FIXME: Should we just alter the coordinates of the existing MouseEvent and pass it through?
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Point position { event.x() - window.rect().x(), event.y() - window.rect().y() };
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auto local_event = make<WSMouseEvent>(event.type(), position, event.buttons(), event.button());
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@ -753,8 +756,12 @@ void WSWindowManager::draw_cursor()
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void WSWindowManager::on_message(WSMessage& message)
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{
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if (message.is_mouse_event())
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return process_mouse_event(static_cast<WSMouseEvent&>(message));
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if (message.is_mouse_event()) {
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WSWindow* event_window = nullptr;
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process_mouse_event(static_cast<WSMouseEvent&>(message), event_window);
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set_hovered_window(event_window);
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return;
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}
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if (message.is_key_event()) {
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// FIXME: This is a good place to hook key events globally. :)
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@ -795,6 +802,20 @@ void WSWindowManager::set_active_window(WSWindow* window)
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}
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}
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void WSWindowManager::set_hovered_window(WSWindow* window)
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{
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if (m_hovered_window.ptr() == window)
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return;
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if (m_hovered_window)
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WSMessageLoop::the().post_message(m_hovered_window.ptr(), make<WSMessage>(WSMessage::WindowLeft));
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m_hovered_window = window ? window->make_weak_ptr() : nullptr;
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if (m_hovered_window)
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WSMessageLoop::the().post_message(m_hovered_window.ptr(), make<WSMessage>(WSMessage::WindowEntered));
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}
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void WSWindowManager::invalidate()
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{
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m_dirty_rects.clear_with_capacity();
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