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LibGUI: Make GUI::Frame have the 2px sunken container look by default

The overwhelming majority of GUI::Frame users set the same appearance,
so let's just make it the default.
This commit is contained in:
Andreas Kling 2020-02-23 11:09:20 +01:00
parent 3d20da9ee4
commit bfd86c4631
27 changed files with 7 additions and 91 deletions

View file

@ -32,9 +32,6 @@
KeysWidget::KeysWidget(AudioEngine& audio_engine)
: m_audio_engine(audio_engine)
{
set_frame_thickness(2);
set_frame_shadow(Gfx::FrameShadow::Sunken);
set_frame_shape(Gfx::FrameShape::Container);
set_fill_with_background_color(true);
}

View file

@ -36,9 +36,6 @@ KnobsWidget::KnobsWidget(AudioEngine& audio_engine, MainWidget& main_widget)
: m_audio_engine(audio_engine)
, m_main_widget(main_widget)
{
set_frame_thickness(2);
set_frame_shadow(Gfx::FrameShadow::Sunken);
set_frame_shape(Gfx::FrameShape::Container);
set_layout(make<GUI::VerticalBoxLayout>());
set_fill_with_background_color(true);

View file

@ -36,10 +36,6 @@ constexpr int roll_height = note_count * note_height;
RollWidget::RollWidget(AudioEngine& audio_engine)
: m_audio_engine(audio_engine)
{
set_frame_thickness(2);
set_frame_shadow(Gfx::FrameShadow::Sunken);
set_frame_shape(Gfx::FrameShape::Container);
set_should_hide_unnecessary_scrollbars(true);
set_content_size({ 0, roll_height });
vertical_scrollbar().set_value(roll_height / 2);

View file

@ -36,9 +36,6 @@
WaveEditor::WaveEditor(AudioEngine& audio_engine)
: m_audio_engine(audio_engine)
{
set_frame_thickness(2);
set_frame_shadow(Gfx::FrameShadow::Sunken);
set_frame_shape(Gfx::FrameShape::Container);
}
WaveEditor::~WaveEditor()
@ -94,9 +91,6 @@ void WaveEditor::paint_event(GUI::PaintEvent& event)
SamplerWidget::SamplerWidget(AudioEngine& audio_engine)
: m_audio_engine(audio_engine)
{
set_frame_thickness(2);
set_frame_shadow(Gfx::FrameShadow::Sunken);
set_frame_shape(Gfx::FrameShape::Container);
set_layout(make<GUI::VerticalBoxLayout>());
layout()->set_margins({ 10, 10, 10, 10 });
layout()->set_spacing(10);

View file

@ -33,9 +33,6 @@
WaveWidget::WaveWidget(AudioEngine& audio_engine)
: m_audio_engine(audio_engine)
{
set_frame_thickness(2);
set_frame_shadow(Gfx::FrameShadow::Sunken);
set_frame_shape(Gfx::FrameShape::Container);
}
WaveWidget::~WaveWidget()