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So long SDL stuff. You were a nice bootstrapping environment.
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@ -405,6 +405,4 @@ void WindowManager::flush(const Rect& a_rect)
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front_ptr = (RGBA32*)((byte*)front_ptr + pitch);
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back_ptr = (const RGBA32*)((const byte*)back_ptr + pitch);
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}
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m_framebuffer.flush();
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}
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