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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed:
Thing& Thing::the()
{
static Eternal<Thing> the;
return the;
}
The object will be allocated in data segment memory and will never have
its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -106,5 +106,5 @@ void MemoryStatsWidget::paint_event(GPaintEvent& event)
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{
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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StylePainter::the().paint_surface(painter, rect());
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StylePainter::paint_surface(painter, rect());
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}
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