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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -6,12 +6,11 @@ class LoopbackAdapter final : public NetworkAdapter {
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AK_MAKE_ETERNAL
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public:
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static LoopbackAdapter& the();
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virtual ~LoopbackAdapter() override;
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LoopbackAdapter();
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virtual void send_raw(const byte*, int) override;
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virtual const char* class_name() const override { return "LoopbackAdapter"; }
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private:
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LoopbackAdapter();
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virtual ~LoopbackAdapter() override;
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};
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