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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -145,4 +145,14 @@ int memcmp(const void* v1, const void* v2, size_t n)
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ASSERT_NOT_REACHED();
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}
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void __cxa_guard_acquire(void*)
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{
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// FIXME: Lock somehow?
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}
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void __cxa_guard_release(void*)
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{
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// FIXME: Unlock somehow?
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}
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}
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