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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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@ -26,7 +26,7 @@ void GButton::paint_event(GPaintEvent& event)
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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StylePainter::the().paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
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StylePainter::paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
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if (!caption().is_empty() || m_icon) {
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auto content_rect = rect();
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