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AK: Add Eternal<T> and use it in various places.

This is useful for static locals that never need to be destroyed:

Thing& Thing::the()
{
    static Eternal<Thing> the;
    return the;
}

The object will be allocated in data segment memory and will never have
its destructor invoked.
This commit is contained in:
Andreas Kling 2019-04-03 16:50:08 +02:00
parent 528054d192
commit c02c9880b6
23 changed files with 78 additions and 81 deletions

View file

@ -26,7 +26,7 @@ void GButton::paint_event(GPaintEvent& event)
GPainter painter(*this);
painter.add_clip_rect(event.rect());
StylePainter::the().paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
StylePainter::paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
if (!caption().is_empty() || m_icon) {
auto content_rect = rect();